HACKML Competition rules
- Teams are to be of 3-4 participants.
- No individual who is an organizer, volunteer, or sponsor of HACKML is eligible for prizes. Any teams that includes such individuals will be ineligible for prizes and judging.
- Ideas from outside HACKML may be used during the event.
- Teams may NOT use any projects that they developed before the event. All submissions must be of work completed at during the event's duration.
- Using libraries or open source libraries is allowed. Students are not allowed to use their own open source libraries developed before the event.
- Once the submission deadline ends, no more significant changes to the submission are allowed. Small changes to ensure functionality are allowed. Changes to a project that exceed 2 lines risk a teams eligibility for winning.
- Plagiarism of any kind is unacceptable and participants that are found to be plagiarizing will be immediately ejected from the competition and barred from participation in all future competitions.
- Teams that violate these rules may be disqualified at any time by the HACKML organizers.
HACKML 2022 Participants represent ASU and are held to high expectations.
- HACKML participants are expected to act in accordance with the rules listed in Arizona State Universities code of conduct. The ASU code of conduct can be found here.
- Participants are expected to treat peers and staff with respect, and there will be no tolerance for aggressive or harmful dialogues.
- Participants found to be damaging or tampering with ASU classrooms will be ejected from the event immediately and reported to the university authorities.
- Failure to abide by these rules or ignoring rules outlined by staff is grounds for disqualification.
